Water is one of the six elements present in the game that could potentially increase a player's damage and resistance.
Damage[]
(Applies to Weapons only) Deals Water Damage to players or AI Enemies, ignoring basic defences and can be modified by Water Resistance only. With a default value of 0, players can increase their Water Damage by equipping Weapons with Water Damage value.
Elemental Damage can never critical strike.
Resistance[]
(Applies to non-weapon Wearables) Modifies incoming Water Damage from players or AI Enemies.
Modification formula:
*Incoming Water Damage* - *Current Water Resistance*