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Light is one of the six elements present in the game that could potentially increase a player's damage and resistance.

Damage[]

(Applies to Weapons only) Deals Light Damage to players or AI Enemies, ignoring basic defences and can be modified by Light Resistance only. With a default value of 0, players can increase their Light Damage by equipping Weapons with Light Damage value.

Elemental Damage can never critical strike.

Resistance[]

(Applies to non-weapon Wearables) Modifies incoming Light Damage from players or AI Enemies.

Modification formula:

*Incoming Light Damage* - *Current Light Resistance*

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