Dark is one of the six elements present in the game that could potentially increase a player's damage and resistance.
Damage[]
(Applies to Weapons only) Deals Dark Damage to players or AI Enemies, ignoring basic defences and can be modified by Dark Resistance only. With a default value of 0, players can increase their Dark Damage by equipping Weapons with Dark Damage value.
Elemental Damage can never critical strike.
Resistance[]
(Applies to non-weapon Wearables) Modifies incoming Dark Damage from players or AI Enemies.
Modification formula:
*Incoming Dark Damage* - *Current Dark Resistance*