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Armor is present in all players and AI Enemies. Armor is used to modify incoming base damage from any source but it does not modify incoming elemental damage. The higher the armor, the lesser the incoming Base Damage. Players can increase their armor by equipping Armored Equipments and assigning the Armorer Perk.

Modification (Without Crit) formula:
*Incoming Base Damage* - *Armor value*

Modification (With Crit) formula:
(*Incoming Base Damage* x 2) - *Armor value*

When modifying incoming base damage with critical chance applied, the damage is first multiplied by 2 before being modified by the armor value. However, if the output after the modification is 0 or less, the final base damage will be reflected as 1 instead.

Examples:

  • 100 incoming base damage (without crit), 100 armor value → (100 - 100) ≈ 1
  • 100 incoming base damage (without crit), 150 armor value → (100 - 150) ≈ 1
  • 100 incoming base damage (with crit), 100 armor value → (100 x 2) - 100 = 100
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