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Air is one of the six elements present in the game that could potentially increase a player's damage and resistance.

Damage[]

(Applies to Weapons only) Deals Air Damage to players or AI Enemies, ignoring basic defences and can be modified by Air Resistance only. With a default value of 0, players can increase their Air Damage by equipping Weapons with Air Damage value.

Elemental Damage can never critical strike.

Resistance[]

(Applies to non-weapon Wearables) Modifies incoming Air Damage from players or AI Enemies.

Modification formula:

*Incoming Air Damage* - *Current Air Resistance*

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